Simple Door Open

Download the Doc File with Pictures. Here
Matinee Door Open
1.       Put Door in Level
2.       Go Detail Panel and make it moveable.
3.       Create Matinee/ add Matinee
4.        Right Click and make Add New Empty Group.
 
5.       Name It Door 1.
6.       Select the door and right click over Door1 in the Matinee.
Choose - Add Select Actors.

7.       You should get this. This means it is in the layer

8.       Right Click on Camera Icon or the Layer Door1 in Matinee
and choose. Add New Movement Track.

9.       It’s ready to animate.
10.   If you hit Enter on Keyboard it adds a Key Frame.

11.   Rotate Door1 and hit enter key. You get Keyframe end of the timeline.

12.   Now open Level Blue Prints
13.   Select the Trigger and right click in Blueprints and choose Add on Actor Begin Overlap.

14.   Select the Matinee in World or in the Scene Outliner.
Right Click in the BP and choose Create a Reference to MatineeActor.

15.   Right Click and Type Play and Choose Play.

16.   Connect like this



17.   And Play the Level.
s
Code Below-------------------------------------------------------------------------
Begin Object Class=K2Node_ActorBoundEvent Name="K2Node_ActorBoundEvent_0"
   Begin Object Class=EdGraphPin Name="EdGraphPin_14918"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_14919"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_14920"
   End Object
   Begin Object Name="EdGraphPin_14918"
      PinName="OutputDelegate"
      Direction=EGPD_Output
      PinType=(PinCategory="delegate",PinSubCategoryObject=Function'/Game/Maps/Example_Map.SKEL_Example_Map_C:BndEvt__TriggerVolume_1_K2Node_ActorBoundEvent_0_ActorBeginOverlapSignature__DelegateSignature')
   End Object
   Begin Object Name="EdGraphPin_14919"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_2096.EdGraphPin_14977"'
   End Object
   Begin Object Name="EdGraphPin_14920"
      PinName="OtherActor"
      PinToolTip="Other Actor\nActor Reference"
      Direction=EGPD_Output
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.Actor')
   End Object
   DelegatePropertyName="OnActorBeginOverlap"
   EventOwner=TriggerVolume'/Game/Maps/Example_Map.Example_Map:PersistentLevel.TriggerVolume_1'
   EventSignatureName="ActorBeginOverlapSignature__DelegateSignature"
   EventSignatureClass=Class'/Script/Engine.Actor'
   bInternalEvent=True
   CustomFunctionName="BndEvt__TriggerVolume_1_K2Node_ActorBoundEvent_0_ActorBeginOverlapSignature__DelegateSignature"
   Pins(0)=EdGraphPin'EdGraphPin_14918'
   Pins(1)=EdGraphPin'EdGraphPin_14919'
   Pins(2)=EdGraphPin'EdGraphPin_14920'
   NodePosX=5104
   NodePosY=-4480
   NodeGuid=1ACE0E5841CBC6E0AD302EA716881B50
End Object
Begin Object Class=K2Node_Literal Name="K2Node_Literal_1"
   Begin Object Class=EdGraphPin Name="EdGraphPin_14938"
   End Object
   Begin Object Name="EdGraphPin_14938"
      PinName="MatineeActor"
      PinFriendlyName="MatineeActor"
      Direction=EGPD_Output
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.MatineeActor')
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_2096.EdGraphPin_14979"'
   End Object
   ObjectRef=MatineeActor'/Game/Maps/Example_Map.Example_Map:PersistentLevel.MatineeActor_0'
   Pins(0)=EdGraphPin'EdGraphPin_14938'
   NodePosX=5280
   NodePosY=-4368
   NodeGuid=BC17E4C94D1CA9C836A01C9C366D191D
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_2096"
   Begin Object Class=EdGraphPin Name="EdGraphPin_14979"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_14978"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_14977"
   End Object
   Begin Object Name="EdGraphPin_14979"
      PinName="self"
      PinFriendlyName="Target"
      PinToolTip="Target\nMatinee Actor Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.MatineeActor')
      LinkedTo(0)=EdGraphPin'"K2Node_Literal_1.EdGraphPin_14938"'
   End Object
   Begin Object Name="EdGraphPin_14978"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
   End Object
   Begin Object Name="EdGraphPin_14977"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_ActorBoundEvent_0.EdGraphPin_14919"'
   End Object
   FunctionReference=(MemberParentClass=Class'/Script/Engine.MatineeActor',MemberName="Play")
   Pins(0)=EdGraphPin'EdGraphPin_14977'
   Pins(1)=EdGraphPin'EdGraphPin_14978'
   Pins(2)=EdGraphPin'EdGraphPin_14979'
   NodePosX=5504
   NodePosY=-4480
   NodeGuid=02A5417A44DFCD1C10182C968F34F219
End Object









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