Download the Doc File with Pictures. Here
Matinee Door Open
1.
Put Door in Level
2.
Go Detail Panel and make it moveable.
3.
Create Matinee/ add Matinee
4.
Right Click
and make Add New Empty Group.
5.
Name It Door 1.
6.
Select the door and right click over Door1 in
the Matinee.
Choose - Add Select Actors.
Choose - Add Select Actors.
7.
You should get this. This means it is in the
layer
8.
Right Click on Camera Icon or the Layer Door1 in
Matinee
and choose. Add New Movement Track.
and choose. Add New Movement Track.
9.
It’s ready to animate.
10.
If you hit Enter on Keyboard it adds a Key
Frame.
11.
Rotate Door1 and hit enter key. You get Keyframe
end of the timeline.
12.
Now open Level Blue Prints
13.
Select the Trigger and right click in Blueprints
and choose Add on Actor Begin Overlap.
14.
Select the Matinee in World or in the Scene
Outliner.
Right Click in the BP and choose Create a Reference to MatineeActor.
Right Click in the BP and choose Create a Reference to MatineeActor.
15.
Right Click and Type Play and Choose Play.
16.
Connect like this
17.
And Play the Level.
s
Code Below-------------------------------------------------------------------------
Begin Object Class=K2Node_ActorBoundEvent Name="K2Node_ActorBoundEvent_0"
Begin Object Class=EdGraphPin Name="EdGraphPin_14918"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_14919"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_14920"
End Object
Begin Object Name="EdGraphPin_14918"
PinName="OutputDelegate"
Direction=EGPD_Output
PinType=(PinCategory="delegate",PinSubCategoryObject=Function'/Game/Maps/Example_Map.SKEL_Example_Map_C:BndEvt__TriggerVolume_1_K2Node_ActorBoundEvent_0_ActorBeginOverlapSignature__DelegateSignature')
End Object
Begin Object Name="EdGraphPin_14919"
PinName="then"
Direction=EGPD_Output
PinType=(PinCategory="exec")
LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_2096.EdGraphPin_14977"'
End Object
Begin Object Name="EdGraphPin_14920"
PinName="OtherActor"
PinToolTip="Other Actor\nActor Reference"
Direction=EGPD_Output
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.Actor')
End Object
DelegatePropertyName="OnActorBeginOverlap"
EventOwner=TriggerVolume'/Game/Maps/Example_Map.Example_Map:PersistentLevel.TriggerVolume_1'
EventSignatureName="ActorBeginOverlapSignature__DelegateSignature"
EventSignatureClass=Class'/Script/Engine.Actor'
bInternalEvent=True
CustomFunctionName="BndEvt__TriggerVolume_1_K2Node_ActorBoundEvent_0_ActorBeginOverlapSignature__DelegateSignature"
Pins(0)=EdGraphPin'EdGraphPin_14918'
Pins(1)=EdGraphPin'EdGraphPin_14919'
Pins(2)=EdGraphPin'EdGraphPin_14920'
NodePosX=5104
NodePosY=-4480
NodeGuid=1ACE0E5841CBC6E0AD302EA716881B50
End Object
Begin Object Class=K2Node_Literal Name="K2Node_Literal_1"
Begin Object Class=EdGraphPin Name="EdGraphPin_14938"
End Object
Begin Object Name="EdGraphPin_14938"
PinName="MatineeActor"
PinFriendlyName="MatineeActor"
Direction=EGPD_Output
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.MatineeActor')
LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_2096.EdGraphPin_14979"'
End Object
ObjectRef=MatineeActor'/Game/Maps/Example_Map.Example_Map:PersistentLevel.MatineeActor_0'
Pins(0)=EdGraphPin'EdGraphPin_14938'
NodePosX=5280
NodePosY=-4368
NodeGuid=BC17E4C94D1CA9C836A01C9C366D191D
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_2096"
Begin Object Class=EdGraphPin Name="EdGraphPin_14979"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_14978"
End Object
Begin Object Class=EdGraphPin Name="EdGraphPin_14977"
End Object
Begin Object Name="EdGraphPin_14979"
PinName="self"
PinFriendlyName="Target"
PinToolTip="Target\nMatinee Actor Reference"
PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.MatineeActor')
LinkedTo(0)=EdGraphPin'"K2Node_Literal_1.EdGraphPin_14938"'
End Object
Begin Object Name="EdGraphPin_14978"
PinName="then"
Direction=EGPD_Output
PinType=(PinCategory="exec")
End Object
Begin Object Name="EdGraphPin_14977"
PinName="execute"
PinType=(PinCategory="exec")
LinkedTo(0)=EdGraphPin'"K2Node_ActorBoundEvent_0.EdGraphPin_14919"'
End Object
FunctionReference=(MemberParentClass=Class'/Script/Engine.MatineeActor',MemberName="Play")
Pins(0)=EdGraphPin'EdGraphPin_14977'
Pins(1)=EdGraphPin'EdGraphPin_14978'
Pins(2)=EdGraphPin'EdGraphPin_14979'
NodePosX=5504
NodePosY=-4480
NodeGuid=02A5417A44DFCD1C10182C968F34F219
End Object
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