Instance Martial
1.
Create a vector Material “vector
parameter”
2.
Name it.
Base Color and plug it into Diffuse.
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3.
Bring in a two texture Normal and regular texture
4.
Lets bring a texture. Select a texture and right
click in the MA editior. Type
“texture sample parameter 2D” Slecet the one under Parameter.
Name it tint.
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“texture sample parameter 2D” Slecet the one under Parameter.
Name it tint.
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5.
Right click and get Multiply.
Connect the Base Colours and to A And B. Connect it to the Base Color.
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Connect the Base Colours and to A And B. Connect it to the Base Color.
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6.
Lets control the metallic also. Deag off from
metallic and type “scalar Parameter”
Name it “Metallic K”.
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Name it “Metallic K”.
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7.
Lets do one for roughness as well. “scalar Parameter”
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8.
Let’s bring in the Normal Map’ and create “texture
sample parameter 2D” for it.
Name it Custom Normal Texture.
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Name it Custom Normal Texture.
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9.
Right Click on the Material and chose Create
Material Instance.
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10.
You get this. Instance green is little darker
than normal MA.
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10. Apply the new Instance MA to an Object.
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10. Apply the new Instance MA to an Object.
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11.
If you double click the Material in the detail Panel
you get the Instance editor.
You see all the Parameters you have created.
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You see all the Parameters you have created.
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12.
If you want to change the Base Colour tint to
another colour. Just check it and change it.
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You can change them as you like.
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You can change them as you like.
13.
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